Display Name = "Heavenly Gold Volcano Cave B3F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 257, 27, 20, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

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    Empty([])

CommonEvent 3
Name = "EV003"

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    Empty([])

CommonEvent 4
Name = "EV004"

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    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([263, 0, 0, 1])
    Empty([])

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    Empty([])

CommonEvent 5
Name = "EV005"

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    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([592, 0, 0, 1, false])
    Empty([])

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    Empty([])

CommonEvent 6
Name = "EV006"

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    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3908, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_sinpi\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_gigamander_st01", 0, 0, 0, 0, 100, 100, 60, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamander>"])
    ShowText(["What are you all……"])
    ShowText(["If you want to test your skills against me, I'm up for it!"])
    ConditionalBranch([0, 2501, 1])
      CallCommonEvent([389])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["salamander_fc1", 1, 0, 2])
    ShowText(["\\n<Salamander>"])
    ShowText(["How fierce……"])
    ShowText(["The spirit of fire is pleasant in any world."])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamander>"])
    ShowText(["Oh, there are quite a few fiery ones here..."])
    ShowText(["Interesting, come challenge me!"])
    ShowTextAttributes(["salamander_fc1", 1, 0, 2])
    ShowText(["\\n<Salamander>"])
    ShowText(["I'll take you on…… come at me!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Huh, a battle already!? I'm not ready yet――"])
    ConditionalBranch([4, 499, 0])
      ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
      ShowText(["\\n<Gigamander’>"])
      ShowText(["Haha, here we go!!"])
      ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
      ShowText(["\\n<Gigamander>"])
      ShowText(["Another spirit of fire, all on its own……!?"])
      ShowText(["How many are there, really!?"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_yonseirei\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1570, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"dungeon_kazan\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_gigamander_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamander>"])
    ShowText(["Not bad, you all!"])
    ShowTextAttributes(["salamander_fc1", 1, 0, 2])
    ShowText(["\\n<Salamander>"])
    ShowText(["You're quite something yourself!"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamander>"])
    ShowText(["Alright, I've decided, I'll lend you my power!"])
    PlaySE(["RPG::SE(@name=\"mon_warm\", @pitch=100, @volume=100)"])
    ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([10])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Huh, wait a minute…… ah, it's hot……!"])
    ChangeSkills([0, 1, 0, 9802])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka learned \\I[300]\\C[1]Gigamander\\C[0]!"])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The power of fire stirring within my body."])
    ShowText(["It can engulf anything――"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamander>"])
    ShowText(["Now, I'll join you!"])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(499)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Gigamander has joined the party!"])
    Wait([60])
    ControlSwitches([2452, 2452, 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Wait a moment…… this is happening too fast for me to keep up!"])
    ShowTextAttributes(["undine_fc1", 2, 0, 2])
    ShowText(["\\n<Undine>"])
    ShowText(["And it's so sweltering……"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamander>"])
    ShowText(["Wahaha!"])
    ShowTextAttributes(["salamander_fc1", 1, 0, 2])
    ShowText(["\\n<Salamander>"])
    ShowText(["Hahaha!"])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["This kind of vibe…… is nice."])
      ConditionalBranch([4, 394, 0])
        ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
        ShowText(["\\n<Astaroth>"])
        ShowText(["Don't admire something like this."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 72, 0])
      ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
      ShowText(["\\n<Gigamander>"])
      ShowText(["Oh, there are others who are burning too!"])
      ShowTextAttributes(["phoenix_fc1", 4, 0, 2])
      ShowText(["\\n<Mini>"])
      ShowText(["Of course, it's all fiery and fluffy!"])
      ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
      ShowText(["\\n<Gigamander>"])
      ShowText(["Wahaha!"])
      ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
      ShowText(["\\n<Mini>"])
      ShowText(["Hahaha!"])
      ShowTextAttributes(["undine_fc1", 2, 0, 2])
      ShowText(["\\n<Undine>"])
      ShowText(["My head hurts..."])
      Empty([])

    BranchEnd([])
    Script(["gain_medal(87)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's a healing magic circle..."])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Empty([])
